Package de.darkatra.bfme2.map.blendtile
Class BlendTileData
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@Asset(name = "BlendTileData", version = "18.toUShort()")@PostProcess(using = BlendTileData.BlendTileDataPostProcessor.class) public final class BlendTileData
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Field Summary
Fields Modifier and Type Field Description private final UIntnumberOfTilesprivate final Table<UInt, UInt, UShort>tilesprivate final Table<UInt, UInt, UInt>blendsprivate final Table<UInt, UInt, UInt>threeWayBlendsprivate final Table<UInt, UInt, UInt>cliffTexturesprivate final Table<UInt, UInt, Boolean>impassabilityprivate final Table<UInt, UInt, Boolean>impassabilityToPlayersprivate final Table<UInt, UInt, Boolean>passageWidthsprivate final Table<UInt, UInt, Boolean>taintabilityprivate final Table<UInt, UInt, Boolean>extraPassabilityprivate final Table<UInt, UInt, TileFlammability>flammabilityprivate final Table<UInt, UInt, Boolean>visibilityprivate final UInttextureCellCountprivate final List<BlendTileTexture>texturesprivate final UIntmagicValue1private final UIntmagicValue2private final List<BlendDescription>blendDescriptionsprivate final List<CliffTextureMapping>cliffTextureMappings
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Constructor Summary
Constructors Constructor Description BlendTileData(UInt numberOfTiles, Table<UInt, UInt, UShort> tiles, Table<UInt, UInt, UInt> blends, Table<UInt, UInt, UInt> threeWayBlends, Table<UInt, UInt, UInt> cliffTextures, Table<UInt, UInt, Boolean> impassability, Table<UInt, UInt, Boolean> impassabilityToPlayers, Table<UInt, UInt, Boolean> passageWidths, Table<UInt, UInt, Boolean> taintability, Table<UInt, UInt, Boolean> extraPassability, Table<UInt, UInt, TileFlammability> flammability, Table<UInt, UInt, Boolean> visibility, UInt textureCellCount, UInt blendsCount, UInt cliffBlendsCount, List<BlendTileTexture> textures, UInt magicValue1, UInt magicValue2, List<BlendDescription> blendDescriptions, List<CliffTextureMapping> cliffTextureMappings)
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Method Summary
Modifier and Type Method Description final UIntgetNumberOfTiles()final Table<UInt, UInt, UShort>getTiles()final Table<UInt, UInt, UInt>getBlends()final Table<UInt, UInt, UInt>getThreeWayBlends()final Table<UInt, UInt, UInt>getCliffTextures()final Table<UInt, UInt, Boolean>getImpassability()final Table<UInt, UInt, Boolean>getImpassabilityToPlayers()final Table<UInt, UInt, Boolean>getPassageWidths()final Table<UInt, UInt, Boolean>getTaintability()final Table<UInt, UInt, Boolean>getExtraPassability()final Table<UInt, UInt, TileFlammability>getFlammability()final Table<UInt, UInt, Boolean>getVisibility()final UIntgetTextureCellCount()final List<BlendTileTexture>getTextures()final UIntgetMagicValue1()final UIntgetMagicValue2()final List<BlendDescription>getBlendDescriptions()final List<CliffTextureMapping>getCliffTextureMappings()-
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Constructor Detail
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BlendTileData
BlendTileData(UInt numberOfTiles, Table<UInt, UInt, UShort> tiles, Table<UInt, UInt, UInt> blends, Table<UInt, UInt, UInt> threeWayBlends, Table<UInt, UInt, UInt> cliffTextures, Table<UInt, UInt, Boolean> impassability, Table<UInt, UInt, Boolean> impassabilityToPlayers, Table<UInt, UInt, Boolean> passageWidths, Table<UInt, UInt, Boolean> taintability, Table<UInt, UInt, Boolean> extraPassability, Table<UInt, UInt, TileFlammability> flammability, Table<UInt, UInt, Boolean> visibility, UInt textureCellCount, UInt blendsCount, UInt cliffBlendsCount, List<BlendTileTexture> textures, UInt magicValue1, UInt magicValue2, List<BlendDescription> blendDescriptions, List<CliffTextureMapping> cliffTextureMappings)
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Method Detail
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getNumberOfTiles
final UInt getNumberOfTiles()
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getThreeWayBlends
final Table<UInt, UInt, UInt> getThreeWayBlends()
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getCliffTextures
final Table<UInt, UInt, UInt> getCliffTextures()
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getImpassability
final Table<UInt, UInt, Boolean> getImpassability()
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getImpassabilityToPlayers
final Table<UInt, UInt, Boolean> getImpassabilityToPlayers()
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getPassageWidths
final Table<UInt, UInt, Boolean> getPassageWidths()
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getTaintability
final Table<UInt, UInt, Boolean> getTaintability()
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getExtraPassability
final Table<UInt, UInt, Boolean> getExtraPassability()
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getFlammability
final Table<UInt, UInt, TileFlammability> getFlammability()
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getVisibility
final Table<UInt, UInt, Boolean> getVisibility()
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getTextureCellCount
final UInt getTextureCellCount()
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getTextures
final List<BlendTileTexture> getTextures()
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getMagicValue1
final UInt getMagicValue1()
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getMagicValue2
final UInt getMagicValue2()
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getBlendDescriptions
final List<BlendDescription> getBlendDescriptions()
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getCliffTextureMappings
final List<CliffTextureMapping> getCliffTextureMappings()
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