public class LScreenModel extends Object
| Constructor and Description |
|---|
LScreenModel() |
| Modifier and Type | Method and Description |
|---|---|
LColor |
getBackgroundColor() |
List<LObject> |
getBackgroundObjects() |
List<LObject> |
getEnemyObjects() |
List<LObject> |
getForegroundObjects() |
String |
getModelName() |
List<LObject> |
getPlayerObjects() |
List<LObject> |
getUiObjects() |
void |
setBackgroundColor(LColor backgroundColor) |
void |
setBackgroundObjects(List<LObject> backgroundObjects) |
void |
setEnemyObjects(List<LObject> enemyObjects) |
void |
setForegroundObjects(List<LObject> foregroundObjects) |
void |
setModelName(String modelName) |
void |
setPlayerObjects(List<LObject> playerObjects) |
void |
setUiObjects(List<LObject> uiObjects) |
Copyright © 2019 Philip Heyse. All rights reserved.