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C

cancel() - Method in interface de.alpharogroup.design.pattern.state.wizard.IWizardStateMachine
 
cancel() - Method in class de.alpharogroup.design.pattern.state.wizard.model.WizardModelStateMachine
 
cancel(ST) - Method in interface de.alpharogroup.design.pattern.state.wizard.WizardState
Cancel the WizardState.
cancel() - Method in class de.alpharogroup.design.pattern.state.wizard.WizardStateMachine
 

D

de.alpharogroup.design.pattern.state - package de.alpharogroup.design.pattern.state
 
de.alpharogroup.design.pattern.state.wizard - package de.alpharogroup.design.pattern.state.wizard
 
de.alpharogroup.design.pattern.state.wizard.model - package de.alpharogroup.design.pattern.state.wizard.model
 

F

finish() - Method in interface de.alpharogroup.design.pattern.state.wizard.IWizardStateMachine
 
finish() - Method in class de.alpharogroup.design.pattern.state.wizard.model.WizardModelStateMachine
 
finish(ST) - Method in interface de.alpharogroup.design.pattern.state.wizard.WizardState
Finish the WizardState.
finish() - Method in class de.alpharogroup.design.pattern.state.wizard.WizardStateMachine
 

G

getCurrentState() - Method in interface de.alpharogroup.design.pattern.state.IStateMachine
Gets the current state.
getName() - Method in interface de.alpharogroup.design.pattern.state.State
Gets the simple name of this State object.
goNext(ST) - Method in interface de.alpharogroup.design.pattern.state.State
Go to the next State object.
goPrevious(ST) - Method in interface de.alpharogroup.design.pattern.state.State
Go to the previous State object.

H

hasNext() - Method in interface de.alpharogroup.design.pattern.state.State
Checks if this State object has a next State object.
hasPrevious() - Method in interface de.alpharogroup.design.pattern.state.State
Checks if this State object has a previous State object.

I

isFirst() - Method in interface de.alpharogroup.design.pattern.state.State
Checks if this State object is the first State object.
isLast() - Method in interface de.alpharogroup.design.pattern.state.State
Checks if this State object is the last State object.
IStateMachine<S> - Interface in de.alpharogroup.design.pattern.state
The interface IStateMachine.
IWizardStateMachine<S> - Interface in de.alpharogroup.design.pattern.state.wizard
 

N

next() - Method in interface de.alpharogroup.design.pattern.state.IStateMachine
Go to the next State object.
next() - Method in class de.alpharogroup.design.pattern.state.StateMachine
Go to the next State object.
next() - Method in class de.alpharogroup.design.pattern.state.wizard.model.WizardModelStateMachine
Go to the next State object.
next() - Method in class de.alpharogroup.design.pattern.state.wizard.WizardStateMachine
Go to the next State object.

P

previous() - Method in interface de.alpharogroup.design.pattern.state.IStateMachine
Go to the previous State object.
previous() - Method in class de.alpharogroup.design.pattern.state.StateMachine
Go to the previous State object.
previous() - Method in class de.alpharogroup.design.pattern.state.wizard.model.WizardModelStateMachine
Go to the previous State object.
previous() - Method in class de.alpharogroup.design.pattern.state.wizard.WizardStateMachine
Go to the previous State object.

S

setCurrentState(S) - Method in interface de.alpharogroup.design.pattern.state.IStateMachine
Sets the current state.
State<ST> - Interface in de.alpharogroup.design.pattern.state
The interface State represents a State.
StateMachine - Class in de.alpharogroup.design.pattern.state
The class StateMachine.
StateMachine() - Constructor for class de.alpharogroup.design.pattern.state.StateMachine
 

W

WizardModelStateMachine<T> - Class in de.alpharogroup.design.pattern.state.wizard.model
 
WizardModelStateMachine() - Constructor for class de.alpharogroup.design.pattern.state.wizard.model.WizardModelStateMachine
 
WizardState<ST> - Interface in de.alpharogroup.design.pattern.state.wizard
The interface WizardState represents a wizard state.
WizardStateMachine - Class in de.alpharogroup.design.pattern.state.wizard
 
WizardStateMachine() - Constructor for class de.alpharogroup.design.pattern.state.wizard.WizardStateMachine
 
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