object Fs2WebSocketHandler
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- def apply[F[_]](createQueue: F[InspectableQueue[F, WebSocketEvent]])(implicit F: ConcurrentEffect[F]): F[WebSocketHandler[WebSocket[F]]]
Creates a new WebSocketHandler which should be used *once* to send and receive from a single websocket.
Creates a new WebSocketHandler which should be used *once* to send and receive from a single websocket.
The handler will internally buffer incoming messages, and expose an instance of the WebSocket interface for sending/receiving messages.
- createQueue
Effect to create an InspectableQueue which is used to buffer incoming messages.
- def apply[F[_]](incomingBufferCapacity: Option[Int] = None)(implicit F: ConcurrentEffect[F]): F[WebSocketHandler[WebSocket[F]]]
Creates a new WebSocketHandler which should be used *once* to send and receive from a single websocket.
Creates a new WebSocketHandler which should be used *once* to send and receive from a single websocket.
The handler will internally buffer incoming messages, and expose an instance of the WebSocket interface for sending/receiving messages.
- incomingBufferCapacity
Should the buffer of incoming websocket events be bounded. If yes, unreceived events will some point cause the websocket to error and close. If no, unreceived messages will eventually take up all available memory.
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